“User Experience is the establishment of a philosophy about how to treat people. Visual Design is the establishment of a philosophy about how to make an impact.”
(via Onefutureminute)
(Source: useit.com)
“But in all seriousness, brands must employ experience architects, as it is they who will carry the responsibility of designing the customer journey so that it is engaging, worthy of sharing, and unified regardless of platform.”
Clear – an iPhone to do app. You might ask: “again?”. But have a look at the teaser video. Seems very usable, shiny and uber nicely animated.
(via Mashable)
I’m currently reading through Microsoft’s UX Guidelines for their new Windows Phone. Stumbling over this: “Windows Phone is a software platform that can improve a person’s life”. Even though I’m not a big fan of Microsoft’s UX (OS, IE, Applications) I’ll give it a try. I must say compared to iOS 5 and Android’s Ice Cream Sandwich, Windows Mobile appeals much more designey, slick and modern – at least in terms of visual design. The supremacy of it’s UX won’t be defined by rounded corners or glossy effects. But if the design patterns are well thought through, easy and fun to use will be figured out today – by me. For those who care and want to compare: Android Design Guidelines & iOS Human Interface Guidelines.
There’s only few games that make sense on a touch device. Bumpy Road is one. Stunning look, fluffy animations and a haven’t-seen-before interface.
(via http://www.fastcodesign.com/1664013/bumpy-road-flips-touchscreen-game-mechanics-on-their-head)